SYSTEMATIC REVIEW


Using an Embodiment Technique in Psychological Experiments with Virtual Reality: A Scoping Review of the Embodiment Configurations and their Scientific Purpose



Mattia Furlan1, Anna Spagnolli1, 2, *
1 Department of General Psychology, University of Padua, Padova, Italy
2 Department of General Psychology and Human Inspired Technologies Research Centre, University of Padua, Padova, Italy


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Creative Commons License
© 2021 Furlan and Spagnolli.

open-access license: This is an open access article distributed under the terms of the Creative Commons Attribution 4.0 International Public License (CC-BY 4.0), a copy of which is available at: https://creativecommons.org/licenses/by/4.0/legalcode. This license permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.

* Address correspondence to this author at the Department of General Psychology and Human Inspired Technologies Research Centre, University of Padova, via Venezia 8, 35131, Padova, Italy; Tel: +390498276644; Fax: +390498276605 E-mail: anna.spagnolli@unipd.it


Abstract

Background:

In recent years, psychological studies with virtual reality have increasingly involved some eEmbodiment tTechnique (ET) in which the users’ bodily movements are mapped on the movements of a digital body. However, this domain is very fragmented across disciplines and plagued by terminological ambiguity.

Objective:

This paper provides a scoping review of the psychological studies deploying some ET in VR.

Methods:

A total of 742 papers were retrieved from Scopus and the ACM Digital library using “embodiment” and “virtual reality” as keywords; after screening them, 79 were eventually retained. From each study, the following information was extracted: (a) the content of the virtual scenario, (b) the extent of the embodiment, and (c) the scientific purpose and measure of the psychological experience of embodiment. This information is summarized and discussed, as well as reported in tabular format for each study.

Results:

We first distinguished ET from other types of digital embodiment. Then we summarized the ET solutions in terms of the completeness of the digital body assigned to the user and of whether the digital body's appearance resembled the users' real one. Finally, we report the purpose and the means of measuring the users’sense of embodiment.

Conclusion:

This review maps the variety of embodiment configurations and the scientific purpose they serve. It offers a background against which other studies planning to use this technique can position their own solution and highlight some underrepresented lines of research that are worth exploring.

Keywords: Users’ embodiment technique, Virtual reality, Sense of embodiment, Body tracking, Self-location, Measurement.