RESEARCH ARTICLE


Audio-Based Interventions in Sport



Fabrizio Sors1, *, Mauro Murgia1, 2, Ilaria Santoro1, Tiziano Agostini1
1 Department of Life Sciences, University of Trieste, Italy
2 Department of Pedagogy, Psychology, Philosophy, University of Cagliari, Italy


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Creative Commons License
© 2015 Sors et al.

open-access license: This is an open access article distributed under the terms of the Creative Commons Attribution 4.0 International Public License (CC-BY 4.0), a copy of which is available at: (https://creativecommons.org/licenses/by/4.0/legalcode). This license permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.

* Address correspondence to this author at the Department of Life Sciences, University of Trieste, Via Weiss 21 – Building W – 34128, Trieste (TS), Italy; Tel: +390405586182; Fax: +390405582134; E-mail: fabrizio.sors@libero.it


Abstract

In common practice, sports-perceptual interventions are mainly based on vision. However, research demonstrates that sporting performance can also be improved through the use of sounds, showing the relevance of the auditory channel to convey sports-related information, which can positively affect athletes’ motor outcomes. This review examines the potential of audio-based interventions in sport. The relevant concepts are defined, a brief overview of the techniques based on vision is given and laboratory studies demonstrating the effectiveness of sounds in improving the execution of simple rhythmic motor tasks are reviewed. Subsequently, neurophysiological evidence of the influence of sounds on the motor regions of the brain is provided and different kinds of audio-based interventions, emphasising their methodological details and the effects of their application to specific sporting performances are described. Finally, recommendations for further research in this field, aimed both at maximizing the potential of audio-based interventions and their implementation at applied sporting contexts, are suggested.

Keywords: Audio-based interventions, augmented feedback, modeling, movement, perception, sound, sport.